Paul Miller
Paul Miller
3D Artist at Studio Tribe. Client projects on request.
Dallas, United States of America

Summary

• 2 years working as a 3D artist in the advertisement industry.
• Degreed Professional in the field of animation.
• Specialization in realtime and fully rendered High Poly/LowPoly characters/assets and texturing.
• Experience with fast turn around times and working on a team to meet a projected deadline
• Proficient with rigging and animation.

Continued Education
Gnomon Online
Hard Surface Modeling 1
10 week online course April 2015

Game Art Institute
Character Creation with Jason Martin
12 week online course February 2017

Anatomy for Artists
Scott Eatons
8 Week online course April 2017

Formal Education
Bachelors of Fine Arts, Animation
University of the Arts , 2009-2013

Resume PDF

View

Skills

Storyboarding3D Animation3D ModelingCharacter Modeling

Software proficiency

After Effects
After Effects
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3D-Coat
3D-Coat
Quixel Suite
Quixel Suite
Premiere
Premiere
ipisoft
ipisoft

Experience

  • Digital Artist at Studio Tribe
    Dallas, United States of America
    April 2015 - Present

    • Working closely with art directors and managers towards major production landmarks.

    • Developing new workflow techniques to speed up the pipeline.

    • Responsible for creating High Poly/Low Poly Models and high resolution textures for production needs,to be used in final renders.

    • Learned various production techniques and software applications.

  • 3D Scan Technician at gofigur3d
    Mesquite,TX, United States of America
    August 2014 - January 2015

    -Creating and touching up high quality meshes for 3D Printing.

    -Working with various clients to suit their needs.

    I was responsible for creating prints. The goal was to provide scan data, and prints and help people realize the benefits of using 3D Scanning technology. A large part of my time was spent both operating scanners, and working with and creating models in Maya 2014, and Zbrush 4R6. As a small company I had the pleasure of taking on multiple tasks to make the models to the Directors and Clients standards.

  • Animator/Character Designer at Chemical Heritage Foundation
    Philadelphia, United States of America
    March 2013 - May 2013

    - Keyed out character animations and cleaned inbetweens for 2D character and effects animation.

    - Designed the main character and helped maintain the look of the film.