Paul Miller
Paul Miller
3D Artist at Studio Tribe.
Dallas, United States of America

Summary

• 2 years working as a 3D artist in the advertisement industry.
• Degreed Professional in the field of animation.
• Specialization in realtime and fully rendered High Poly/LowPoly characters/assets and texturing.
• Experience with fast turn around times and working on a team to meet a projected deadline
• Proficient with rigging and animation.

Continued Education
Gnomon Online
Hard Surface Modeling 1
10 week online course April 2015

Game Art Institute
Character Creation with Jason Martin
12 week online course February 2017

Formal Education
Bachelors of Fine Arts, Animation
University of the Arts , 2009-2013

Skills

Storyboarding3D Animation3D ModelingCharacter Modeling

Software proficiency

Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3D-Coat
3D-Coat
Quixel Suite
Quixel Suite

Experience

  • Digital Artist at Studio Tribe
    Dallas, United States of America
    April 2015 - Present

    • Working closely with art directors and managers towards major production landmarks.

    • Developing new workflow techniques to speed up the pipeline.

    • Responsible for creating High Poly/Low Poly Models and high resolution textures for production needs,to be used in final renders.

    • Learned various production techniques and software applications.

  • 3D Scan Technician at gofigur3d
    Mesquite,TX, United States of America
    August 2014 - January 2015 (5 months)

    -Creating and touching up high quality meshes for 3D Printing.

    -Working with various clients to suit their needs.

    I was responsible for creating prints. The goal was to provide scan data, and prints and help people realize the benefits of using 3D Scanning technology. A large part of my time was spent both operating scanners, and working with and creating models in Maya 2014, and Zbrush 4R6. As a small company I had the pleasure of taking on multiple tasks to make the models to the Directors and Clients standards.

  • Animator/Character Designer at Chemical Heritage Foundation
    Philadelphia, United States of America
    March 2013 - May 2013 (2 months)

    - Keyed out character animations and cleaned inbetweens for 2D character and effects animation.

    - Designed the main character and helped maintain the look of the film.