Skull Prop-WIP

This is a prop based on this concept art .

I wanted to take a break from characters for a minute, and find something I could really noodle away on and apply everything i've learned recently. The Low Poly is rendered in Unreal, The high poly is rendered in Marmoset. I'm still learning VFX, and I eventually want to put a green bubbling gas in here.

Rendered in Iray so far. Still working on getting the Unreal render to look right.